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	<title>Comments on: Decade of Games: &#8220;Paranoia&#8221;</title>
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	<description>push play.</description>
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		<title>By: bmhedgehog</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124730</link>
		<dc:creator>bmhedgehog</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124730</guid>
		<description>This idea sounds a little to close to 1 vs 100, IMHO. </description>
		<content:encoded><![CDATA[<p>This idea sounds a little to close to 1 vs 100, IMHO.</p>
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		<title>By: Frank</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124640</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Sun, 03 Jan 2010 15:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124640</guid>
		<description>It wouldn&#039;t have been that hard to simplify.    Get rid of the cards, strikes and the complications with technology.  
 
Just the main contestant playing against five in-studio players, called the &#039;Population&#039;.   
The main contestant has nine questions to try and eliminate those five players. 
 
To try and eliminate the &#039;Population&#039; on a question you need to answer it correctly.  If the main contestant answers it wrong, it&#039;s on to the next question and one less chance to eliminate players. 
 
If the main player is right, they get to pick-on a member of the &#039;Population&#039;.  If the member of the &#039;Population&#039; is wrong, they are out and the main player, gets to pick again, hoping to eliminate more of the &#039;Population&#039;.  If the member of the &#039;Population&#039; is right, they stay in and it&#039;s on to the next question. 
 
Any members of the &#039;Population&#039; who remain after nine questions get $1000, while if the main contestant knocks out the entire population within the nine questions, they get $1000 for every question left and goes on the play the bonus round. 
 
Rather then having money, questions, cards, players and strikes as indicators to how the player is doing, this version just has questions and &#039;Population&#039; remaining, making it a more simple game, while retaining the basic concept. 
 
The last member of the &#039;Population&#039; becomes the next contestant.  If there&#039;s more then one remaining at the end of the game, whoever was picked-on first/the most will become the main contestant, while the others will remain in the &#039;Population&#039; for the next game. </description>
		<content:encoded><![CDATA[<p>It wouldn&#39;t have been that hard to simplify.    Get rid of the cards, strikes and the complications with technology.  </p>
<p>Just the main contestant playing against five in-studio players, called the &#39;Population&#39;.<br />
The main contestant has nine questions to try and eliminate those five players. </p>
<p>To try and eliminate the &#39;Population&#39; on a question you need to answer it correctly.  If the main contestant answers it wrong, it&#39;s on to the next question and one less chance to eliminate players. </p>
<p>If the main player is right, they get to pick-on a member of the &#39;Population&#39;.  If the member of the &#39;Population&#39; is wrong, they are out and the main player, gets to pick again, hoping to eliminate more of the &#39;Population&#39;.  If the member of the &#39;Population&#39; is right, they stay in and it&#39;s on to the next question. </p>
<p>Any members of the &#39;Population&#39; who remain after nine questions get $1000, while if the main contestant knocks out the entire population within the nine questions, they get $1000 for every question left and goes on the play the bonus round. </p>
<p>Rather then having money, questions, cards, players and strikes as indicators to how the player is doing, this version just has questions and &#39;Population&#39; remaining, making it a more simple game, while retaining the basic concept. </p>
<p>The last member of the &#39;Population&#39; becomes the next contestant.  If there&#39;s more then one remaining at the end of the game, whoever was picked-on first/the most will become the main contestant, while the others will remain in the &#39;Population&#39; for the next game.</p>
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		<title>By: Frank</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124641</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Sun, 03 Jan 2010 15:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124641</guid>
		<description>It wouldn&#039;t have been that hard to simplify.    Get rid of the cards, strikes and the complications with technology.  
 
Just the main contestant playing against five in-studio players, called the &#039;Population&#039;.   
The main contestant has nine questions to try and eliminate those five players. 
 
To try and eliminate the &#039;Population&#039; on a question you need to answer it correctly.  If the main contestant answers it wrong, it&#039;s on to the next question and one less chance to eliminate players. 
 
If the main player is right, they get to pick-on a member of the &#039;Population&#039;.  If the member of the &#039;Population&#039; is wrong, they are out and the main player, gets to pick again, hoping to eliminate more of the &#039;Population&#039;.  If the member of the &#039;Population&#039; is right, they stay in and it&#039;s on to the next question. 
 
Any members of the &#039;Population&#039; who remain after nine questions get $1000, while if the main contestant knocks out the entire population within the nine questions, they get $1000 for every question left and goes on the play the bonus round. 
 
Rather then having money, questions, cards, players and strikes as indicators to how the player is doing, this version just has questions and &#039;Population&#039; remaining, making it a more simple game, while retaining the basic concept. 
 
The last member of the &#039;Population&#039; becomes the next contestant.  If there&#039;s more then one remaining at the end of the game, whoever was picked-on first/the most will become the main contestant, while the others will remain in the &#039;Population&#039; for the next game. </description>
		<content:encoded><![CDATA[<p>It wouldn&#39;t have been that hard to simplify.    Get rid of the cards, strikes and the complications with technology.  </p>
<p>Just the main contestant playing against five in-studio players, called the &#39;Population&#39;.<br />
The main contestant has nine questions to try and eliminate those five players. </p>
<p>To try and eliminate the &#39;Population&#39; on a question you need to answer it correctly.  If the main contestant answers it wrong, it&#39;s on to the next question and one less chance to eliminate players. </p>
<p>If the main player is right, they get to pick-on a member of the &#39;Population&#39;.  If the member of the &#39;Population&#39; is wrong, they are out and the main player, gets to pick again, hoping to eliminate more of the &#39;Population&#39;.  If the member of the &#39;Population&#39; is right, they stay in and it&#39;s on to the next question. </p>
<p>Any members of the &#39;Population&#39; who remain after nine questions get $1000, while if the main contestant knocks out the entire population within the nine questions, they get $1000 for every question left and goes on the play the bonus round. </p>
<p>Rather then having money, questions, cards, players and strikes as indicators to how the player is doing, this version just has questions and &#39;Population&#39; remaining, making it a more simple game, while retaining the basic concept. </p>
<p>The last member of the &#39;Population&#39; becomes the next contestant.  If there&#39;s more then one remaining at the end of the game, whoever was picked-on first/the most will become the main contestant, while the others will remain in the &#39;Population&#39; for the next game.</p>
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		<title>By: juliaz12345</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124453</link>
		<dc:creator>juliaz12345</dc:creator>
		<pubDate>Fri, 01 Jan 2010 13:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124453</guid>
		<description>My head hurts just thinking about this game. When I watched it the first time I was completely confused, and even when seeing the rules explained in short form here, or in long form on one other website, I am still utterly confused. This show was just too confusing for people to understand. </description>
		<content:encoded><![CDATA[<p>My head hurts just thinking about this game. When I watched it the first time I was completely confused, and even when seeing the rules explained in short form here, or in long form on one other website, I am still utterly confused. This show was just too confusing for people to understand.</p>
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		<title>By: Sean B.</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124419</link>
		<dc:creator>Sean B.</dc:creator>
		<pubDate>Fri, 01 Jan 2010 05:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124419</guid>
		<description>I&#039;m sure your choice of music was very influential on everybody watching the show. </description>
		<content:encoded><![CDATA[<p>I&#39;m sure your choice of music was very influential on everybody watching the show.</p>
]]></content:encoded>
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		<title>By: Sean B.</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124420</link>
		<dc:creator>Sean B.</dc:creator>
		<pubDate>Fri, 01 Jan 2010 05:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124420</guid>
		<description>I&#039;m sure your choice of music was very influential on everybody watching the show. </description>
		<content:encoded><![CDATA[<p>I&#39;m sure your choice of music was very influential on everybody watching the show.</p>
]]></content:encoded>
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		<title>By: James D.</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124406</link>
		<dc:creator>James D.</dc:creator>
		<pubDate>Fri, 01 Jan 2010 02:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124406</guid>
		<description>Quick correction...Paranoia actually aired near the end of Fox Family&#039;s existence.  ABC Family debuted in the fall of 2000. </description>
		<content:encoded><![CDATA[<p>Quick correction&#8230;Paranoia actually aired near the end of Fox Family&#39;s existence.  ABC Family debuted in the fall of 2000.</p>
]]></content:encoded>
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		<title>By: James D.</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124409</link>
		<dc:creator>James D.</dc:creator>
		<pubDate>Fri, 01 Jan 2010 02:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124409</guid>
		<description>Quick correction...Paranoia actually aired near the end of Fox Family&#039;s existence.  ABC Family debuted in the fall of 2000. </description>
		<content:encoded><![CDATA[<p>Quick correction&#8230;Paranoia actually aired near the end of Fox Family&#39;s existence.  ABC Family debuted in the fall of 2000.</p>
]]></content:encoded>
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		<title>By: James D.</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124410</link>
		<dc:creator>James D.</dc:creator>
		<pubDate>Fri, 01 Jan 2010 02:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124410</guid>
		<description>Quick correction...Paranoia actually aired near the end of Fox Family&#039;s existence.  ABC Family debuted in the fall of 2000. </description>
		<content:encoded><![CDATA[<p>Quick correction&#8230;Paranoia actually aired near the end of Fox Family&#39;s existence.  ABC Family debuted in the fall of 2000.</p>
]]></content:encoded>
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		<title>By: Sean B.</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124421</link>
		<dc:creator>Sean B.</dc:creator>
		<pubDate>Fri, 01 Jan 2010 01:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124421</guid>
		<description>I&#039;m sure your choice of music was very influential on everybody watching the show. </description>
		<content:encoded><![CDATA[<p>I&#039;m sure your choice of music was very influential on everybody watching the show.</p>
]]></content:encoded>
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		<title>By: Mr. quiz</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124378</link>
		<dc:creator>Mr. quiz</dc:creator>
		<pubDate>Thu, 31 Dec 2009 18:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124378</guid>
		<description>If this could&#039;ve been: 
 
A) reworked as a more &quot;traditional&quot; game..that is, all contestants were in-studio 
 
B) on a better cable channel, or even GSN 
 
C) on broadcast TV, as a syndicated series 
 
...still no guarantees, and I&#039;ll admit, this is a bit of revisionist  thinking, here.  But, who&#039;s to say? </description>
		<content:encoded><![CDATA[<p>If this could&#39;ve been: </p>
<p>A) reworked as a more &quot;traditional&quot; game..that is, all contestants were in-studio </p>
<p>B) on a better cable channel, or even GSN </p>
<p>C) on broadcast TV, as a syndicated series </p>
<p>&#8230;still no guarantees, and I&#39;ll admit, this is a bit of revisionist  thinking, here.  But, who&#39;s to say?</p>
]]></content:encoded>
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	<item>
		<title>By: Mr. quiz</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124380</link>
		<dc:creator>Mr. quiz</dc:creator>
		<pubDate>Thu, 31 Dec 2009 18:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124380</guid>
		<description>If this could&#039;ve been: 
 
A) reworked as a more &quot;traditional&quot; game..that is, all contestants were in-studio 
 
B) on a better cable channel, or even GSN 
 
C) on broadcast TV, as a syndicated series 
 
...still no guarantees, and I&#039;ll admit, this is a bit of revisionist  thinking, here.  But, who&#039;s to say? </description>
		<content:encoded><![CDATA[<p>If this could&#39;ve been: </p>
<p>A) reworked as a more &quot;traditional&quot; game..that is, all contestants were in-studio </p>
<p>B) on a better cable channel, or even GSN </p>
<p>C) on broadcast TV, as a syndicated series </p>
<p>&#8230;still no guarantees, and I&#39;ll admit, this is a bit of revisionist  thinking, here.  But, who&#39;s to say?</p>
]]></content:encoded>
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	<item>
		<title>By: Mr. quiz</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124377</link>
		<dc:creator>Mr. quiz</dc:creator>
		<pubDate>Thu, 31 Dec 2009 18:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124377</guid>
		<description>HA!   Funny! </description>
		<content:encoded><![CDATA[<p>HA!   Funny!</p>
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		<title>By: Craig</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124366</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Thu, 31 Dec 2009 14:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124366</guid>
		<description>Paranoia was definitely WAY ahead of its time.  The whole atmosphere was &quot;too busy&quot;.  Not only that, they run the risk of technical problems since it was mostly live. 
 
The one thing I remember about it was whenever a studio player loses all $10K, I&#039;d play Genesis&#039; &quot;Throwing It All Away&quot; since they &quot;lost it all&quot; to the satellite players.  I would&#039;ve played Pink Floyd&#039;s &quot;Money&quot; if they won big, but I didn&#039;t have the song at the time.  Ah, 2000 memories! </description>
		<content:encoded><![CDATA[<p>Paranoia was definitely WAY ahead of its time.  The whole atmosphere was &quot;too busy&quot;.  Not only that, they run the risk of technical problems since it was mostly live. </p>
<p>The one thing I remember about it was whenever a studio player loses all $10K, I&#39;d play Genesis&#39; &quot;Throwing It All Away&quot; since they &quot;lost it all&quot; to the satellite players.  I would&#39;ve played Pink Floyd&#39;s &quot;Money&quot; if they won big, but I didn&#39;t have the song at the time.  Ah, 2000 memories!</p>
]]></content:encoded>
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		<title>By: Craig</title>
		<link>http://buzzerblog.flashgameshows.com/decade-of-games-paranoia/comment-page-1/#comment-124367</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Thu, 31 Dec 2009 14:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://buzzerblog.flashgameshows.com/?p=5637#comment-124367</guid>
		<description>Paranoia was definitely WAY ahead of its time.  The whole atmosphere was &quot;too busy&quot;.  Not only that, they run the risk of technical problems since it was mostly live. 
 
The one thing I remember about it was whenever a studio player loses all $10K, I&#039;d play Genesis&#039; &quot;Throwing It All Away&quot; since they &quot;lost it all&quot; to the satellite players.  I would&#039;ve played Pink Floyd&#039;s &quot;Money&quot; if they won big, but I didn&#039;t have the song at the time.  Ah, 2000 memories! </description>
		<content:encoded><![CDATA[<p>Paranoia was definitely WAY ahead of its time.  The whole atmosphere was &quot;too busy&quot;.  Not only that, they run the risk of technical problems since it was mostly live. </p>
<p>The one thing I remember about it was whenever a studio player loses all $10K, I&#39;d play Genesis&#39; &quot;Throwing It All Away&quot; since they &quot;lost it all&quot; to the satellite players.  I would&#39;ve played Pink Floyd&#39;s &quot;Money&quot; if they won big, but I didn&#39;t have the song at the time.  Ah, 2000 memories!</p>
]]></content:encoded>
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